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Anatomy for 3D Artists: The Essential Guide for CG Professionals, by Chris Legaspi 3dtotal Publishing
Download Ebook Anatomy for 3D Artists: The Essential Guide for CG Professionals, by Chris Legaspi 3dtotal Publishing
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About the Author
3dtotal Publishing3dtotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects.In 2006, 3dtotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensable resources for any digital artist.After five successful years working with Focal Press, 3dtotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3dtotal Publishing has launched a number of new titles including: Sketching from the Imagination, Beginner's Guide to Digital Painting in Photoshop and ZBrush Characters and Creatures.Chris LegaspiChris Legaspi is a concept artist currently working at Cryptic Studios, San Francisco. He is the founder and creator of Freshdesigner and a life-long artist, with over 10 years of drawing experience as both a student and a professional. He has worked as a professional concept artist in the videogame industry for several years. His concept art and illustration work has been seen in hit videogames and magazines.
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Product details
Paperback: 288 pages
Publisher: 3DTotal Publishing (December 15, 2015)
Language: English
ISBN-10: 1909414247
ISBN-13: 978-1909414242
Product Dimensions:
8.2 x 0.8 x 11.5 inches
Shipping Weight: 2.4 pounds (View shipping rates and policies)
Average Customer Review:
4.7 out of 5 stars
35 customer reviews
Amazon Best Sellers Rank:
#65,132 in Books (See Top 100 in Books)
This is a surprisingly detailed resource on sculpting 3D human figures.The book's for intermediate and advanced 3D artists. You'll definitely need to know your 3D software quite well because the book assumes you already know the basics of modelling and also posing. For example, when a figure is posed, the book talks about the muscles that are affected rather than instructions on how the figure was posed.There are three parts to the book. The first part focuses on drawing the human figure. This section talks about the skeletons, muscles and proportion, and ends with many pages of graphite figure drawings with commentary.Part two covers 3D sculpting. There are 4 lessons each for modelling the male and female figures. First one's on creating the basic form, followed by sculpting the muscle, touching up the skin (veins, pores, etc) and finally more detailed instructions on the head, arms and shoulders.Third part of the book has three detailed tutorials for creating models for a male bodybuilder, curvy woman and slim woman.The tutorials are actually more like step-by-step breakdown of how each artist goes about with the workflow from start to finish. The book provides insight rather than those click-this-and-that-software-specific instructions. The techniques taught can be applied regardless of the 3D software you're using, although the book uses mainly ZBrush with occasional 3ds Max and Maya tips.There's also a chapter dedicated to topology to help you create the best figure that can be used for animation. You'll learn things like edge flows, joints, polygon density, quads vs triangles, and many more tips to create a clean topology.Lastly, the book has a reference gallery of some sculpted figures with all the muscles clearly labeled. The male model that's included has front to side views so you can use that for reference when going through the tutorials.This is a very detailed anatomy resource written specifically for 3D artists. It's incredibly insightful but you will need to know your basic 3D sculpting skills well to get the most out of the book.(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)
This book was bought for assisting me in developing my understanding in 3D anatomy in preparation for college. I found that with the various 2D studies that was explored enforced a basis understanding of anatomy to later convert it into a 3D model. During the 2D chapters it discusses various proportions from the overall head-torso-arm-leg proportions to individual scale such as understanding the face in a more comprehensive manner. As the book progresses it focuses on the block out stages, various methods to start developing a human form in 3D space. Furthermore, it ventures into refining a model through topology, shading and how to build from photo references. Overall it is a very well structured book full of tips and various diagrams/references to enforce lessons provided.
I own a couple of Anatomy books and this has got to be my favorite. The book displays a lot of different ways to view anatomy. For instance, they start at the beginning of the book with hand drawn examples of the body and then they shift into showing it in a three-dimensional perspective. Anatomy is complicated and I think this book helps you understand it in a variety of different formats.
This book helped a LOT when I was studying character modelling back in college. It does its due diligence in giving you a brief intro with anatomy in 2D before stepping you into visualizing the subject via 3d modelling. You COULD follow along using any industry standard software like Maya or 3ds Max but the meat of the book is intended to be followed along with sculpting programs like 3DCoat, Zbrush or Sculptris. A great book for anatomy reference.
This book really is “The Essential Guide†for 3D character artists. Though you can probably make a decent model just following reference images and common sense, I think a solid basis of knowledge of the human form really is the foundation for taking your art to the next level of realism. If you are looking for that foundation, or just want to up your skills in the character department, look no further.The chapter structure in Anatomy for 3D Artists has a variety of different artists tackling a few chapters each, giving the book some different flavor and allowing for these best-in-breed artists to highlight their strengths. It begins with 2D study, and has several chapters each detailing both male and female figures. This beginning part is very much foundational, and shows the basic proportions of the body as well as the basics of bone and muscle structure. This follows up with similar treatments of bone and muscles in a 3D context. Finally, they finish the book with some full sculpts of both male and female bodies in dynamic poses.It really goes deep into the names and relationships between the bones and muscles, moreso than I was even expecting. And to put this into context, I went to art school for college and I don’t even recall ever going this deep. For example, the text is peppered with lines like: “The bone of the femur rotates inward around its longitudinal axis. The tensor fasciae latae, the gluteus medius, and parts of the gluteus minimus allow this movement.†I won’t lie, some of this descriptions are thick and I doubt I will remember the specifics. Though it is still helpful to understand, and you could always refer back to the text in cases of confusion. And, despite some of the heavily worded descriptions, the text remains very approachable.Anatomy for 3D Artists is a great place to look, not only for guidance but also inspiration. They spared no expense at having literally every page packed with multiple full color illustrations of each step along the way. Especially for a book of this nature, pictures are key to understanding the material, and the presentation is beautiful. There’s also a few sections in the middle and end just to showcase finished artwork, which is appreciated.One other great aspect, is that the instruction is not tied to any particular 3D modeling package. Though it’s clear most of the authors are using ZBrush, they stray from going into the specific technical aspects of the application. Pretty much all the instruction is general and could be applied to whatever software you or your studio prefers.All in all, I consider this book to be a huge success and should be a key element of any character artist’s bag of tricks. Although there are other anatomy books going back years, this is one of the first specifically for 3D artists. I found it helpful and I think you will too.
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